"Where imaginations play, learning happens " (Thomas & Brown, 2011, p.118)



James Paul Gee on Digital Games:Digital Games, Learning and Literacy
"(G)ood commercial digital games provide players with good learning. ...
Digital games are, at their heart, problem solving spaces that use continual learning and
provide pathways to mastery through entertainment and pleasure." (Gee, 2009)



Teacher Attitudes about Digital Games in the Classroom

Recorded Webinar - May 2012


(research, case study videos and classroom use of games)


World of Warcraft Forum



In case you have not watched this:Jane McGonigal's TED TalkGaming Can Make a Better World