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Welcome to the Summary of Chapter 9 "The New Culture of Learning for a World of Constant Change"
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Thomas & Brown (2011)


Problem Statement:

How do we design educational environments that embed the power of collectives

to make learning more personally meaningful?





Your Tasks For This Week:
  1. Explore the Chapter 9 Summary
  2. Watch J. P. Gee's video "Digital Games, Learning and Literacy" (Linked from Additional Resources)
  3. Play Some Digital Games
  4. Read Discussion Questions
  5. Contribute to EDER 679 Blackboard discussions
  6. Browse Further Reading and Interest
  7. Repeat these steps in any order until fully immersed in the culture of gaming


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(words gathered from Chapter 9)


References

Gee, J. P. (DML Research Hub) (2011). James Paul Gee on video games, learning and literacy [Web]. Retrieved from
http://www.youtube.com/watch?v=LNfPdaKYOPI

Thomas, D., & Brown, J. S. (2011). A new culture of learning: Cultivating the imagination for a world of constant
change. [Kindle Edition]. doi:10.4236/ce. 2012.33057