Welcome to the Summary of Chapter 9 "The New Culture of Learning for a World of Constant Change"
Thomas & Brown (2011)
How do we design educational environments that embed the power of collectives
to make learning more personally meaningful?
Your Tasks For This Week:
Watch J. P. Gee's video
"Digital Games, Learning and Literacy"
(Linked from Additional Resources)
EDER 679 Blackboard
Further Reading and Interest
Repeat these steps in any order until fully immersed in the culture of gaming
(words gathered from Chapter 9)
Gee, J. P. (DML Research Hub) (2011).
James Paul Gee on video games, learning and literacy
[Web]. Retrieved from
Thomas, D., & Brown, J. S. (2011). A new culture of learning: Cultivating the imagination for a world of constant
change. [Kindle Edition]. doi:10.4236/ce. 2012.33057
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