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Chapter 9 Summary
Additional Resources
Questions
Links to Digital Games
Further Reading and Interest
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Welcome to the Summary of Chapter 9 "The New Culture of Learning for a World of Constant Change"
Thomas & Brown (2011)
Problem Statement:
How do we design educational environments that embed the power of collectives
to make learning more personally meaningful?
Your Tasks For This Week:
Explore the
Chapter 9
Summary
Watch J. P. Gee's video
"Digital Games, Learning and Literacy"
(Linked from Additional Resources)
Play Some
Digital Games
Read
Discussion Questions
Contribute to
EDER 679 Blackboard
discussions
Browse
Further Reading and Interest
Repeat these steps in any order until fully immersed in the culture of gaming
(words gathered from Chapter 9)
References
Gee, J. P. (DML Research Hub) (2011).
James Paul Gee on video games, learning and literacy
[Web]. Retrieved from
http://www.youtube.com/watch?v=LNfPdaKYOPI
Thomas, D., & Brown, J. S. (2011). A new culture of learning: Cultivating the imagination for a world of constant
change. [Kindle Edition]. doi:10.4236/ce. 2012.33057
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Welcome to the Summary of Chapter 9 "The New Culture of Learning for a World of Constant Change"
Thomas & Brown (2011)
Problem Statement:
How do we design educational environments that embed the power of collectives
to make learning more personally meaningful?
Your Tasks For This Week:
References
Gee, J. P. (DML Research Hub) (2011). James Paul Gee on video games, learning and literacy [Web]. Retrieved from
http://www.youtube.com/watch?v=LNfPdaKYOPI
Thomas, D., & Brown, J. S. (2011). A new culture of learning: Cultivating the imagination for a world of constant
change. [Kindle Edition]. doi:10.4236/ce. 2012.33057