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Sunday, November 18

  1. page Chapter 9 Summary edited The New Culture of Learning: Cultivating the imagination for a World of Constant Change Unders…

    The New Culture of Learning: Cultivating the imagination for a World of Constant Change
    Understanding the New Context
    (view changes)
    10:53 am
  2. page Chapter 9 Summary edited The New Culture of Learning: Cultivating the imagination for a World of Constant Change Unders…

    The New Culture of Learning: Cultivating the imagination for a World of Constant Change
    Understanding the New Context
    ...
    The guild allows them to discover what is important
    Focus on what they want to learn
    ...
    way twice" (p.111)(p. 111)
    The Virtual Space of the Collective Indwelling
    In a virtual game the players know the parameters of the game but they don't know exactly what will happen
    (view changes)
    10:53 am
  3. page home edited ... {Screen shot 2012-11-04 at 8.34.20 AM.png} Thomas & Brown (2011) Problem Statement:How…
    ...
    {Screen shot 2012-11-04 at 8.34.20 AM.png}
    Thomas & Brown (2011)
    Problem Statement:HowStatement:
    How
    do we
    ...
    power of collectivestocollectives
    to
    make learning
    Your Tasks For This Week:
    Explore the Chapter 9 Summary
    ...
    Browse Further Reading and Interest
    Repeat these steps in any order until fully immersed in the culture of gaming
    ...
    3.45.21 PM.png}
    (words
    (words gathered from
    References
    Gee, J. P. (DML Research Hub) (2011). James Paul Gee on video games, learning and literacy [Web]. Retrieved from
    (view changes)
    10:51 am
  4. page home edited ... {Screen shot 2012-11-04 at 8.34.20 AM.png} Thomas & Brown (2011) Problem Statement: H…
    ...
    {Screen shot 2012-11-04 at 8.34.20 AM.png}
    Thomas & Brown (2011)
    Problem Statement:
    How
    Statement:How do we
    ...
    power of collectives
    to
    collectivesto make learning
    Your Tasks For This Week:
    Explore the Chapter 9 Summary
    ...
    (words gathered from Chapter 9)
    References
    Thomas,Gee, J. P. (DML Research Hub) (2011). James Paul Gee on video games, learning and literacy [Web]. Retrieved from
    http://www.youtube.com/watch?v=LNfPdaKYOPI
    Thomas,
    D., &
    ...
    of constant change.
    change.
    [Kindle Edition]. doi:10.4236/ce.
    2012.33057
    2012.33057
    (view changes)
    10:50 am
  5. 10:30 am
  6. page home edited ... {Screen shot 2012-11-04 at 8.34.20 AM.png} Thomas & Brown (2011) Problem Statement:How…
    ...
    {Screen shot 2012-11-04 at 8.34.20 AM.png}
    Thomas & Brown (2011)
    Problem Statement:HowStatement:
    How
    do we
    ...
    power of collectivestocollectives
    to
    make learning
    Your Tasks For This Week:
    Explore the Chapter 9 Summary
    (view changes)
    10:29 am
  7. 10:28 am
  8. page home edited ... {Screen shot 2012-11-04 at 8.34.20 AM.png} Thomas & Brown (2011) Problem Statement: H…
    ...
    {Screen shot 2012-11-04 at 8.34.20 AM.png}
    Thomas & Brown (2011)
    Problem Statement:
    How
    Statement:How do we
    ...
    power of collectives
    to
    collectivesto make learning
    Your Tasks For This Week:
    Explore the Chapter 9 Summary
    (view changes)
    10:27 am
  9. 10:12 am

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